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Becoming Boo (Video Game)

Becoming Boo is a video game I developed during my final semester at Cologne Game Lab in collaboration with Mona Shayeghi. It is a 2D vertically scrolling shooter, with a unique building element. On an unknown planet, the player takes the control of an alien called Boo who must attach floating eggs to their special coral to gain new powers as the eggs hatch over time. In an endless mission, the player must defend the coral from invading creatures. To survive this battle player must hatch more eggs to become stronger and overcome their evolving enemies.
Visit our Itch.io page and play our game!: https://mona92.itch.io/becoming-boo

The poster of our game

The poster of our game

The trailer of our game

I tested each design and mixed different body parts using the tentacle system that Mona Shayeghi - our technical designer - had developed for the game.

Final Scene: Blue Zone

Final Scene: Blue Zone

Final Scene: Cyan Zone

Final Scene: Cyan Zone

Final Scene: Green Zone

Final Scene: Green Zone

Final Scene: Red Zone\

Final Scene: Red Zone\

Boo's Promotional Dance Animation

Animations and VFX

Animations and VFX